Where to get attract tm in pokemon white
Psychic Psychic General Location: Route 13 Specific Location: Head to the southwestern part of the route and climb the stairs to the cliff. Use Strength to push the boulder into the hole, and then grab the TM as your reward. Following that, fall into the quicksand to get access to the second floor below. While avoiding quicksand once more, proceed to head to the southwestern part of the floor to get the TM. Rood will be standing in the southwesternmost corner of the route and will give you the TM for Double Team.
Flamethrower Fire General Location: Abundant Shrine Specific Location: After entering the Abundant Shrine, traverse the entirety of it past Landorus's shrine until you end up in the southwesternmost corner. In that area, the TM is found east of a ledge. To the northwest of the first body of water is the TM for Sludge Bomb.
Enter the runway and go to the southwesternmost corner to get the TM. Head north until passing two Workers. The TM for Torment is at the dead end of the path.
A Hiker on the 11th floor of the building on the western side gives you the TM for Rest when spoken to. Follow the path until encountering a body of water to the east, and use Surf once more. At the end, the TM for Low Sweep is found on the small strip of land. To the right of the receptionists is a Lady who will give you the TM when spoken to.
Overheat Fire General Location: Route 11 Specific Location: Upon entering the route, head to the waterfall in the middle, scale it, and go to the east side in order to get the TM. Follow the path until encountering a body of water to the north, and use Surf once more.
At the end of the long strip, reach land and head up the stairs to find the TM. This contains the TM for Energy Ball. She will give you the TM for False Swipe. The TM is located south of the female Ace Trainer. Use Strength on it and head to the right. The TM should be west of the female Backpacker. This leads to an alleyway where, directly behind the dumpster, there is a man that will give you the TM for Flash as soon as you cross paths with him.
Use Surf and immediately take the first path that diverges to the south. When encountering an opening to the west, land and jump over the ledge to claim the TM nearby. After exiting the basement, follow the path until you encounter Gorm of the Seven Sages on the southeasternmost corner of the area. It deals Physical damage. It hurls a special poison. Its power doubles if it hits an opponent with Poison status. It raises the opponent in the air with its psychic abilities. Attacks hit the opponent more easily for 3 turns.
It attacks by throwing rocks or bullets at a flying opponent. The opponent is knocked down and falls to the ground. It attacks those near it with a wave of sludge. It will sometimes cause poisoning. It puts on flame and attacks the opponent. It stores strength and its speed rises. It attacks the opponent with song. Last update: Mar 10, Lock the Lock Capsule.
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